Sunday, August 30, 2009

POROSITY

1.Upload the 60 second video clip to Youtube and link it to your blog.

http://www.youtube.com/watch?v=-_lJ9zryEM0



2. Upload the SketchUp model to Google Warehouse and provide a link from your blog.

http://sketchup.google.com/3dwarehouse/details?mid=6e30c19bb6344020d06348595a93fc36

3. Upload the Crysis Wars files required to 'play' your map to Filefront, or a similar service, and provide a link from your blog.

http://www.2shared.com/file/7515443/4e5075fa/3293524-Crysis.html

Week 04

1. Capture a series of video clips of your latest version of your experimental environment:

  • One should focus on the ramps+platform:



  • One on the explosion:



  • The final one on other interactive elements:




2. On your blog write 150 words describing the mode or modes you are using to create your machinima documentary and indicate what benefit you gain by using them.
  • Cuttings: basically to connect the scenes from different clips. If 2 clips start and end at the exact same position, then it would be rather easy to make a smooth run-through with cuts (but that's really hard...)
  • Dissolve: just a softer touch on gaps between scenes, and the audience would realise that there's a scene change.
  • Perspectives: for example, a landscape view would give the audience a general sense of what the atmosphere you are trying to evoke; a close-up would make you focus and think 'what has happened? What WILL happen?'
  • Panning: I feel it would be more intriguing to make the audience realise that they are looking at something 3-dimensionally, not just a 2D screen with still 3D pictures
  • Timing: What goes first, what goes second - that really matters, esp. with the explosions, because that makes you feel like you have a detail plan in mind, but the result is unpreditable.
  • Slow-mode/fast-mode: the speed of a clip helps to increase/reduce the tension of the explosions. I use it to go along with the music - it is always more effective to combine sight and hearing, esp. when the music is touching.
  • Words: words are powerful. As we have seen in the clips shown in lecture, the clips may give a totally plain taste without the aid of words. I use words to make graphics appear more than they really mean.

Week 03

1. Integrate:
  • time
  • pickable objects
  • flow chart - doors
  • rain

2. Upload a short clip to Youtube and link it to your blog.


Week 02

1. Add more Archetype Entities platforms + sketchup model of ramps (of various scales) into your level and write a 50 word caption that proposes a hypothesis for the effect of an explosion/s on your 3d field.

Sketchup ramp + archetype bridge + village + trees:

2. Upload a series of 3 short clips to Youtube and link them to your blog.

I originally thought that there must be a certain mass for each swimming platforms, so even when explosions occur, they would just be floating away... but they ended up flying.




Oil barrel explosion - explosion of the house becomes a trigger for the swimming platforms to fly...only ONE of the roof tiles went flying upwards...





C4 explosion - same effect induced for the swimming platforms, except the reaction timing is faster, and the roof tiles explode into different angles.






Monday, August 3, 2009

Week 01

A snapshot of an interesting landscape:












A 10-second video of the environment: